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Old Nov 13, 2010, 12:53 AM // 00:53   #21
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Just to point out, KJ's OP from the other thread has fulfilled pretty much in 100%.
Yay for the upcoming dervish update?
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Old Nov 13, 2010, 12:54 AM // 00:54   #22
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LOL HEAL PARTY GOD KILLED I CAN'T BELIVE IN MY EYES.....

I'm simply astonished. Now what's the only party heal left? PwK? lol.

Please, 15sec for healparty and 10e, for christ' sake...

Happy about the Coward nerf. Healing Burst still needs more buffing... make it heal for 2x divine favor and I'm happy.
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Old Nov 13, 2010, 12:55 AM // 00:55   #23
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If you use Healing Burst on yourself, party members get no healing. Bug or is this how its meant to be?
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Old Nov 13, 2010, 12:55 AM // 00:55   #24
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Originally Posted by drkn View Post
Won't help much, but still - nice try.
.
yes it will, the whole reason why coward sins are op is because they can kd you, exicute their chain, and when you get up they kd you again. now you can just kite them off like any other meele character

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I'm simply astonished. Now what's the only party heal left? PwK? lol.
recoop was rebuffed, if healing burst becomes meta again then party healing wont be an issue
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Old Nov 13, 2010, 12:56 AM // 00:56   #25
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lol another update.

for the buggy healing burst? I hope they change more stuff lol

edit:
you guys sure Zealous Vow got nerfed? it's giving 5e at 9WP
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Old Nov 13, 2010, 12:57 AM // 00:57   #26
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All I hear is bitching about everything. They are giving you guys updates, whether it's not what you expected, it's an update. You'll get your big update in time. Chill out, Jesus.

It's damned if they do, damned if they don't.
Yes, we needed update, but not like that. Did you even play HA? Heal Party is Smiter'sBooned, which means - hello heavy degenways. What is more hexes are still strong... This update is a joke.
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Old Nov 13, 2010, 12:59 AM // 00:59   #27
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The new update has restored zealous vow.
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Old Nov 13, 2010, 01:01 AM // 01:01   #28
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Yes, we needed update, but not like that. Did you even play HA? Heal Party is Smiter'sBooned, which means - hello heavy degenways. What is more hexes are still strong... This update is a joke.
yeah, but vor has been made weaker. it was really what forced kills on monks.
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Old Nov 13, 2010, 01:02 AM // 01:02   #29
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Divinus Tutela got owned.

HA just got screwed, afaik.

Healing Burst is still weak.

Enraging charge didn't need a nerf.

The others are acceptable.
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Old Nov 13, 2010, 01:04 AM // 01:04   #30
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yes it will, the whole reason why coward sins are op is because they can kd you, exicute their chain, and when you get up they kd you again. now you can just kite them off like any other meele character
Right, you got your point. Hurray for my Skull Crack RA sin, i guess.
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Old Nov 13, 2010, 01:05 AM // 01:05   #31
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Ugh... bye VoR. I'll miss you.

Overall, an okay update. Not... great. But none of them ever are.
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Old Nov 13, 2010, 01:06 AM // 01:06   #32
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If healing burst wasn't healing party on self use before, it does now.

@ 13 DF this skill is almost on par with PvE LoD, plus you push one target's redbar. Has some good potential.

Last edited by FoxBat; Nov 13, 2010 at 01:09 AM // 01:09..
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Old Nov 13, 2010, 01:08 AM // 01:08   #33
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Originally Posted by hitsuji182 View Post
Did you even play HA? Heal Party is Smiter'sBooned, which means - hello heavy degenways. What is more hexes are still strong... This update is a joke.
Yes, I've been playing HA for years, and nothing in this update surprised me.
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Old Nov 13, 2010, 01:08 AM // 01:08   #34
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Revert Enraging
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Old Nov 13, 2010, 01:09 AM // 01:09   #35
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Nothing really all that special.. VoR sucked before (Original form was great, the rest, meh)...

Nothing effected me, and I don't see this nerf/update/whatever effecting much of what I do.


Glad to see Anet is still keeping an eyes on things, though... at least somewhat. Dervish update, anyone?
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Old Nov 13, 2010, 01:10 AM // 01:10   #36
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What changed about enraging charge?
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Old Nov 13, 2010, 01:11 AM // 01:11   #37
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Quote:
Originally Posted by FoxBat View Post
If healing burst wasn't healing party on self use before, it does now.

@ 13 DF this skill is almost on par with PvE LoD, plus you push one target's redbar. Has some good potential.
It still doesn't heal party members when used on yourself.
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Old Nov 13, 2010, 01:11 AM // 01:11   #38
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Originally Posted by Obey The Cat View Post
lol you are right. +4 energy with 13 in wind prayers. hahaha. now the derwish is really worth a shit. we need teh RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing derwish update.
Something tells me, this was meant for the test krewe and not us. But yeah, this really makes the Dervish the worst Scythe Spammer.

Edit: They just fixed it

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Originally Posted by Apok View Post
::Snip::
I agree with alot of what you said, but if you target another spirit, Gaze of Fury use to destroy/replace the targeted spirit. Now its just allied spirits in PvP.

On that note, it does seem they may be herding the Rit into more PvP action. Which makes me wonder, Why? Why is the Rit so important? It already dominates everything in PvE, do they really want it to be the same for PvP? Is that what Anet has planned for the necro rip off? Classes like the Dervish ::cough:: (awesome runner) ::cough:: and the Paragon that see absolutely no play in PvP/GvG. But then again, maybe they are waiting to update those professions before they give them a chance.

EDIT:
PwK flag runners with recuperate?

Last edited by NerfHerder; Nov 13, 2010 at 01:16 AM // 01:16..
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Old Nov 13, 2010, 01:13 AM // 01:13   #39
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I can guarantee that not getting Jagged Strike along with Black Mantis will be a mistake.
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Old Nov 13, 2010, 01:16 AM // 01:16   #40
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Originally Posted by NerfHerder View Post
On that note, it does seem they may be herding the Rit into more PvP action. Which makes me wonder, Why? Why is the Rit so important? It already dominates everything in PvE, do they really want it to be the same for PvP? Is that what Anet has planned for the necro rip off? Classes like the Dervish ::cough:: (awesome runner) ::cough:: and the Paragon that see absolutely no play in PvP/GvG. But then again, maybe they are waiting to update those professions before they give them a chance.
Monk flaggers hit, therefore people will likely go back to rit flaggers. Gaze of Fury and Signet of Binding were hit to stop people just being able to takeout the opposing flaggers spirit everytime he uses it. Which was part of the meta problem that lead to HB flaggers being used.

Recup revert i don't really know why but sure.

They're not herding it, it's just what people will go back to and they're pre-emptively hitting the problems that would otherwise have occurred with spirits for party heal support.
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